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Press Any Button to Get Started: Approaching Japanese Culture and Society Through Video Games
Amanda Weber
Jan 01, 0001
This project argues for inclusion of video games into the liberal arts curriculum alongside more traditional texts. Three Japanese-developed video games are analyzed in terms of their appropriateness for the Ursinus Quest...
Japanese society and culture
Japanese video games
persona
game studies
semiotic literacy
liberal arts education
Arts and Humanities
East Asian Languages and Societies
Japanese Studies
Liberal Studies
Visual Studies
Published by:
Ursinus College